Sunday, January 1, 2012

Day One - Jan. 1, 2012 "Opening Number."

I don't really know what to open with when talking about Animal Crossing. There's so much to say and I don't even know half of it.

What's good about it?

Well, it's fun. That much I know from my own past experience and from what reviews I've gleamed. It's an odd sort of creature that Nintendo has constructed. It's had many incarnations, which I plan to get to eventually, but for this first month lets keep focused on the original Gamecube version. 

Animal Crossing.

FRICK

There's so much to talk about, but it never seems all that complicated when you start up the game. You're saying farewells to your old place, moving away to a new village with new people, and becoming indebted to a bastard of a raccoon. You have a mortgage now, your neighbors are all animals, and what sort of mess will you get into? That's just day one. Imagine the next day? And the next one after that? What about October? Would you want to celebrate the New Years with Animal Crossing?

Some people have. It's become that important to many. Animal Crossing is a social game, something you can share with your friends and family. Some have criticized it as being nothing close to what a game should be, much like one would criticize The Sims or other simulation games. The issue with that perspective is that this is quite possibly the most clear cut way of how a game should be presented. A game should encourage the players urge to work through a system of complexity through an engaging world and satisfy that curious hankering to understand and conquer it.

Some games interpret this in various ways.

- You have blocks. Stack them, but make sure not to let the pile be so sloppily stacked that it breaks the top of the screen!

- You are a yellow dot. Go eat those smaller dots, but don't touch the ghosts!

- You are a space marine. LOOK! IT'S AN UGLY ALIEN SHOOT IT SHOOT IT! GRUUUHH!

CAN YOU TASTE THE TESTOSTERONE?

It helps that Animal Crossing is just so darn charming along with having such a simple way of meeting every creative need an ordinary person may have when they approach a game. Hopefully one year is enough to cover all of that and more.

Up ahead! This January I'll be revisiting my old town that has not been touched for MONTHS! We'll get into how this whirlwind of charm and enchantment begins when a new game is started and much more concerning the Gamecube version. Happy New Year!

-Fore

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